For our second game of Sharp Practice we chose the North West Frontier. We have gamed this using a Colonial adaptation of Bolt Action and also Black Powder but we thought Sharp Practice would lend itself well to the size forces we have at our disposal. The forces were calculated using the Army List kindly made available on the Blog, rabbitsinmybasement.
The scenario was an attack defender game with the British launching a punitive raid on the naughty Tribesmen of the Nobugagozeer Valley in retaliation for stealing the Regimental goat and comitting unspeakable atrocities on said beast of which I am loathe to speak of in polite company.
The Brits, led by Major Cedric Raxworthy, comprised a mixed force of Brit regulars, Highlanders and Native infantry with a mountain gun for good measure.
The natives were the usual mixed bag of deadly jezail-armed sharp shooters and spear chuckers with big choppers under the command of the old sheep shagger himself Ahmed el Khazi.
Once again we ran out of time due to still checking the core rules for clarifications when we encountered a situation we had not yet encountered and the fact that we were introducing a new player to the rules. We are confident we have a firm grasp on the rules after this game so we intend to refight this to a conclusion next week.
Despite this we still managed to play around 6 changes of deck or 'Chapters' and had a rousing good time...more so for the Brits as their rapid and disciplined fire made mincemeat of the brazen tribesmen who inexpicably decide to go on the offensive rather than taking advantage of the excellent terrain and exposed themselves, if you'll pardon the expression.
As in our last we game we quickly learned that successful application of your leaders and command cards can be utterly devastating to your opponent if you get it right.
In one memorable instance the British Native infantry unleashed a controlled and crashing volley on a formation of tribesmen at close range and followed up with a round of cannister from the mountain gun inflicting 4 kills and no less than 12 shock.
Next time we play this I am going to have a go with the natives but I intend to keep some troops aside near the deployment point to launch an Ambuscade and will adopt a strictly defensive stance hoping to eat away at the attacker with deadly fire from cover to such an extent that he will be played out by the time he makes it to the village as happened in the last two NW games weve played. Another good option for the defender would be fire from cover them melt back towards another section of cover and repeat the process.
Now the obligatory pics: